The Kingdom Lies Beneath

Only those of legal drinking age may take the King's coin.

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I am not of age Please enjoy Finvara responsibly
Beneath the hill of Knockma
There is a kingdom
that never sleeps
The court of the High King of the Connacht faeries
Beneath the hill of Knockma The court is gathering Follow the fireflies The púca guards the casks Beneath the hill of Knockma The court is gathering Follow the fireflies The púca guards the casks
The Kingdom

Where the west folds into mist

In the west of Ireland stands the hill of Knockma, and beneath it holds court Finvara — High King of the Connacht faeries. His halls have no last call. His fires never gutter. His table has never once been cleared.

They say those who feast with the King lose all wish to leave; that a single night below can pass a hundred years above, and no guest has ever thought it a poor trade.

This is the world we bottle. The whiskey is simply how it travels.

A fireside in the deep wood
The Fireside
The citadel under storm light
The Citadel
The edge of the kingdom
The Overlook
The court of King Finvara
The Court

Walk among
the courtiers

Keep scrolling — and pocket every coin you find
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Courtier I

The King

Finvara himself — High King of the Connacht faeries, crowned in antler and oak. A gracious host with one rule: no story ends while there is whiskey left to pour.

Courtier II

The Sídhe of the Wood

The King's messengers. If you have ever followed a light between the trees and lost an evening you cannot account for, you have already met them.

Courtier III

The Púca

Shapeshifter, trickster, and self-appointed keeper of the cellar. Every cask below the hill pays the púca's tax — one sip per barrel, no exceptions, not even for the King.

Courtier IV

The Gnomes' Gambit

They have been playing the same game of chess since before the hill had a name. The King's Gambit — the boldest opening on the board — lends our whiskey its name.

Courtier V

The Sentinel

The owl sees every road into the kingdom and every guest upon them. Nothing crosses into Finvara's halls unnoticed — though friends of the house are always let through.

The court smiles upon youFive coins — the King owes you a toast. Read on.
Finvara Irish Whiskey — The King's Gambit
The Cellar

What the King pours his guests

From the casks the púca guards most jealously: a triple-distilled Irish whiskey, smooth and mellow, with a hint of magic. Named for the gnomes' favourite opening — the King's Gambit.

Distilled
43%ABV
№1Inaugural Release

01Nose

+

Orchard fruit and warm honey rise first, carried on soft malt and a whisper of woodland — green leaves after rain, the smoke of a distant fire.

02Palate

+

Smooth and mellow across the tongue: toasted oak, vanilla, and dark caramel folded with a bright thread of spice — the hint of magic making itself known.

03Finish

+

Long, warming and golden. It ends the way the best nights below the hill do — slowly, and with one more tale before the fire dies.

Smooth · Mellow · A hint of magic

Tales

Stories from the Kingdom

IThe Fireside Council
IIThe Hall That Never Empties
IIIThe King's Window
IVThe Hundred-Year Evening
VThe Velvet Chamber
VIThe Edge of the Realm
VIIThe Map of the Ways In
VIIIThe Púca's Tax

“A single night below can pass a hundred years above — and no guest has ever thought it a poor trade.

— The Codex of Finvara
The King's Toast

Toss the coin

Every toast in the King's hall is bought with a flip of his coin. Try your luck.

Click the coin to toss

Join the Court

Word from below the hill: new releases, rare casks, gatherings of the court. No noise — only news worth a toast.

Explore the Serve Strategy